ANDROID APP

How To Bundle UE4 Venture With Android Studio



How To Bundle UE4 Venture With Android Studio?
Hopefully this tutorial helps. I suck at explaining however hopefully there’s something within the video that may hep you guys get your android app in Google play.

Points with plugins and SDK Updates

1.)Set up UE4p

2.)Packages/EpicGames/EngineVersion/Engine/Extras/AndroidWorks/Win64/CodeworksforAndroid.exe

3.)When Putting in set your individual Set up listing within the NVIDIA AND NVPACK folders. Ex: 4_22/ Points with a number of UE4 versionsooopo

4.)After set up go into NVPACK/EngineVersion listing you created/Android-SDK-Home windows/instruments/open android.bat
to put in necessary issues that wasn’t put in first time round. Normally necessary ones will
already be checked and chosen.
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5.) ALso set up remaining packages/ Plugins ought to now work

6.) Be certain to put in .Internet Framework 4.7.2

7.) Allow “Help arm64 [aka arm64-v8a]

8.) Be sure to settle for SDK license in ue4 Venture Settings

9.) Set up Android Studio

10.) File/Open search for Venture/Intermediate/Android/APK/Gradle

11.) App will now sync. UPDATE GRADLE DRIVER WHEN PROMPTED!!! You’re going to get errors and Warnings when accomplished.
To repair click on on blue textual content hyperlinks below “Construct” part it can take
you to the part of manifest. Reveals variations, simply delete full line.
Do the identical for others. Ought to do away with errors after Syncing once more.
Would possibly Get Construct Gradle errors.Delete Versionsppp

12.) Now Go to Construct/Generate Signed Bundle/APK. This mission is for launch

13.) Seek for your key you created in ue4 for app. Additionally fill in your password data

14.) Be certain your bundle title/mission title matches what you could have in ue4 and key.

15.) The file needs to be positioned Venture/Intermediate/Android/APK/Gradle/App/Launch

16.) It would additionally provide you with model Person/AndroidStudioProjects/Venture/App/launch folder

Good Job!!!!!

Followup after first working course of.

17.) I acquired the gradle error in UE4 packaging once more 🙁

18.) So I did what I used to be avoiding. Unistalled drivers and reinstalled. Accepted the licence
once more in fact.

19.) Android Help Repository and Help Library are already put in would not
should be up to date.

20.) I attempted to bundle ue4 and nonetheless acquired an error. So I attempted deleting the apk folder in
intermediate folder and I used to be capable of bundle in UE4 once more. I am assuming despite the fact that I
had put in drivers as soon as once more there was one thing within the intermediate folder of the mission
that stored giving me the gradle error or not empty folder error. One other factor to think about as nicely is the UE4
Market plugins. For the time being despite the fact that my mission packages superb in UE4 and bundles superb in Android Studio,
Not one of the Market plugins work for me. I get a bundle error when I’ve “Varest” and even the “net browser”
plugin enabled. I consider it is do to the Allow “Help arm64 [aka arm64-v8a]

21.) The one different new issues in Venture Settings below Android
I added was further permissions for the adverts. Together with video games app id, however all that was previous to bundling.

22.) So in Adroid Studio and naturally it asks you to replace your
Gradle to three.4.2 to five.1.1 throughout syncing. DO IT!!!!! I adopted the steps from the primary video, take away code and stuff, bundle simply superb.

23.) Be certain Save all. Open mission once more to ensure the folders look the identical as when first opened.
A OK

24.) Then I went again to UE4 and tried to bundle once more. It packaged simply superb.

25.) Then I went again to Android Studio and it loaded the folders accurately and it additionally requested me to
Replace drivers once more earlier than I began bundling and stuff. Which is an efficient factor as a result of I feel this
is the factor that have to be accomplished to forestall the error in UE4 packaging.
So open mission/sync/Replace driver/Save/Take away errors/Save/Bundle/Save

26.) After we sync and bundle we impact and alter one thing within the intermediate folder particularly replace the gradle,
however it’s because we packaged from UE4 first. Adroid Studio has a degree of gradle UE4 is not prepared for but I assume. After we
bundle from UE4 once more we override all the pieces with our present apk settings updating the intermediate folder.

27.) Then we return to Android Studio and begin yet again. Which is an efficient factor as a result of we do not
wish to must make duplicate variations of our UE4 initiatives everytime we Bundle from android Studio assuming it
permenantly screwed up my UE4 mission despite the fact that its uploaded nicely from Android Studio to Google Play.

I nonetheless have not pin pointed the principle challenge as to the packaging error in UE4 however I feel I used to be simply
out of order with the method, and even plugins however all the pieces is working now.

Part2

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